CD PROJEKT RED

The industry leader in creating role-playing games.

Animator

  • Creating high quality animation assets with low turnover time.
  • Reporting animation wip’s and doubts to the Animation Lead.
  • Understanding of animation pipeline and the processes involved from the conceptual phase to implementation.
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Art Director

  • Take a leading role in the visual aspect of our key arts and films.
  • Inspired collaboration with in-house artists, outsourcers and partner companies.
  • Work with our graphic designer to create visual assets for usage of marketing.
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Art Producer

  • Day-to-day production management of animation, cinematics and post-production (audio, lighting, vfx) teams.
  • Cooperation with Producers responsible for other areas, Art Director and Team Leads.
  • Multidisciplinary strike team management as needed.
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Audio Programmer

  • Designing and developing novel audio systems for the Red Engine such as acoustic simulation, localisation and dialogue, and audio AI.
  • Maintaining and improving existing systems to ensure performance and functionality.
  • Supporting the sound designers in implementing audio.
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Character Rigger

  • Creating high quality Rigging and Skinning for in-game character models.
  • Assisting with pipeline tools and working with Tech and Animations Leads on continuous improvement of those engine tools.
  • Collaborate with animators to design motion controls.
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Combat Designer

  • Take encounter “shells” delivered by other teams and using our proprietary visual scripting language; script combat AI and flow, memorable moments/set pieces and companion AI.
  • Dedicate yourself to understanding all player verbs, allowing yourself to craft divergent experiences that cater to all available playstyles.
  • Work with Quest Designers, Open World Designers, Level Designers and Environment Artists to design memorable combat encounters based on predefined narrative, environmental and gameplay themes.
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Content Marketing Specialist

  • Developing and managing strategies that drive revenue from the GOG.com catalog.
  • Building and maintaining a full long-term promo schedule for the games on GOG.com, consisting of regular weekly sales, special actions and key seasonal promos.
  • Working with different teams to drive revenue boosting strategies, increasing efficiency, identifying ad hoc opportunities and making the most out of them.
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