CD PROJEKT RED

The industry leader in creating role-playing games.

Concept Designer

  • Creating high quality concept arts of hard surfaces (vehicles, mechanisms, industrial elements).
  • Attending reviews, taking feedback and iterating on concepts if needed.
  • Collaborating closely with the Design, Art Directors, sub-team Leads and getting artistic direction as well as support from them.
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Environment Artist

  • Creating high poly sculpts and low poly in-game models based on original concepts.
  • Creating photorealistic original textures using various tools and middleware.
  • Setting up materials and shaders to achieve best possible final quality.
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Environment Artist

  • Creating high poly sculpts and low poly in-game models based on original concepts.
  • Creating photorealistic original textures using various tools and middle-ware.
  • Setting up materials and shaders to achieve best possible final quality.
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FX Artist

  • Designing realistic simulations of FX assets for characters, environments and gameplay.
  • Providing creative and technical input on projects.
  • Performing tasks within production schedules while maintaining the highest quality of work.
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Lead 3D Artist

  • Heading up our internal team of modelers.
  • Creating high-quality art (both sculpts and final assets) and maintaining the high quality within the team.
  • Supporting, giving feedback, evaluating and mentoring younger colleagues.
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Lighting Artist

  • Create dramatic and compelling lighting that supports photorealistic rendering.
  • Deconstruct lighting and textures in a physically based renderer to establish appropriate color correct values.
  • Keep artistic style consistent with defined visual style for the game.
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Prop Artist

  • Modeling efficient assets that fit within the style of the game.
  • Creating photorealistic original textures using various tools and middleware.
  • Setting up materials and shaders to achieve best possible final quality.
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