CD PROJEKT RED

The industry leader in creating role-playing games.

2D Artist

  • Creation of high quality 2D assets in collaboration with other Artists in the team.
  • Responsible for original ideas and implementation of 2D assets.
  • Working closely with Design Teams.
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E-sports Manager

  • Forging an e-sports strategy for CD PROJEKT RED and determining short and long-term goals for GWENT: The Witcher Card Game.
  • Planning and executing e-sports events around the globe to the highest standard.
  • Becoming the in-house evangelist of competitive play and e-sports.
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Illustrator

  • Creation of high quality illustrations in collaboration with other Artists on the team.
  • Responsible for original ideas and composition of illustrations.
  • Maintaining the production pipeline and meeting deadlines.
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Lead Producer

  • Management of all Gwent production teams – art, code, design and outsource.
  • Responsibility for the roadmap, schedules, milestones and budget.
  • Close cooperation with producers and leads to identify and manage all the risks and objectives.
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Live Marketing Manager (GWENT)

  • Being responsible for player maintenance and acquisition in GWENT: building and implementing user acquisition solutions and campaigns.
  • Planning and executing promotional events in cooperation with the game development and business development teams.
  • Increasing interest by applying unique solutions to the game.
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Network Programmer

  • Maintaining and extending the multiplatform core network component of the framework.
  • Assisting with the design and integration of new network services working in cooperation with our partners at GOG.
  • Creation of tools needed to support a growing online infrastructure and release pipeline.
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Producer

  • Identifying and solving problems, mitigating risk.
  • Planning and controlling sprints and tasks in Jira.
  • Running and documenting stand-ups and sprint retrospectives.
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Senior Audio Programmer

  • Designing and developing novel audio systems for the Red Engine such as acoustic simulation, localisation and dialogue, and audio AI.
  • Supporting the sound designers in implementing audio.
  • Maintaining and improving existing systems to ensure performance and functionality.
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Sound Designer

  • Create audio assets using pre-recorded sound library materials.
  • Integrate audio content into games using Wwise, scripting, and other in-house tools and software.
  • Test all aspects of implemented game audio to ensure playback is as intended and fit for commercial release.
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