CD PROJEKT RED

The industry leader in creating role-playing games.

2D Artist

  • Creation of high quality 2D assets in collaboration with other Artists in the team.
  • Responsible for original ideas and implementation of 2D assets.
  • Working closely with Design Teams.
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E-sports Manager

  • Forging an e-sports strategy for CD PROJEKT RED and determining short and long-term goals for GWENT: The Witcher Card Game.
  • Planning and executing e-sports events around the globe to the highest standard.
  • Becoming the in-house evangelist of competitive play and e-sports.
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Illustrator

  • Creation of high quality illustrations in collaboration with other Artists on the team.
  • Responsible for original ideas and composition of illustrations.
  • Maintaining the production pipeline and meeting deadlines.
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Lead Producer

  • Management of all Gwent production teams – art, code, design and outsource.
  • Responsibility for the roadmap, schedules, milestones and budget.
  • Close cooperation with producers and leads to identify and manage all the risks and objectives.
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Producer

  • Identifying and solving problems, mitigating risk.
  • Planning and controlling sprints and tasks in Jira.
  • Running and documenting stand-ups and sprint retrospectives.
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Sound Designer

  • Create audio assets using pre-recorded sound library materials.
  • Integrate audio content into games using Wwise, scripting, and other in-house tools and software.
  • Test all aspects of implemented game audio to ensure playback is as intended and fit for commercial release.
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Tools Programmer

  • Helping identify bottlenecks in game workflow that will grant high improvements in the efficiency of the entire team (artists, designers and programmers).
  • Digging into the lower levels of the engine on multiple platforms to perform fixes and optimizations.
  • Creating and supporting various tools usable by the rest of the team.
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UI/UX Artist

  • Communicating scenarios, end-to-end experiences, interaction models and screen designs to the rest of the team.
  • Designing UI layouts and icons.
  • Designing interactive digital systems for people’s use.
  • Creating required art assets.
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UI Programmer

  • Taking part in the design and implementation of User Interfaces ranging from text displays, huds, menus and game elements.
  • Debugging the UI to ensure a stable product.
  • Coordinating with back-end programmers to ensure features work properly with the servers.
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