CD PROJEKT RED

The industry leader in creating role-playing games.

Illustrator

  • Creation of high quality illustrations in collaboration with other Artists on the team.
  • Responsible for original ideas and composition of illustrations.
  • Maintaining the production pipeline and meeting deadlines.
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Lead Producer

  • Management of all Gwent production teams – art, code, design and outsource.
  • Responsibility for the roadmap, schedules, milestones and budget.
  • Close cooperation with producers and leads to identify and manage all the risks and objectives.
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Network Programmer

  • Maintaining and extending the multiplatform core network component of the framework.
  • Assisting with the design and integration of new network services working in cooperation with our partners at GOG.
  • Creation of tools needed to support a growing online infrastructure and release pipeline.
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Producer

  • Identifying and solving problems, mitigating risk.
  • Planning and controlling sprints and tasks in Jira.
  • Running and documenting stand-ups and sprint retrospectives.
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Senior Audio Programmer

  • Designing and developing novel audio systems for the Red Engine such as acoustic simulation, localisation and dialogue, and audio AI.
  • Supporting the sound designers in implementing audio.
  • Maintaining and improving existing systems to ensure performance and functionality.
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Tech Programmer

  • Helping identify bottlenecks in game workflow that will grant high improvements in the efficiency of the entire team (artists, designers and programmers).
  • Digging into the lower levels of the engine on multiple platforms to perform fixes and optimizations.
  • Coordinating with Art team to ensure their vision can become a reality.
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Tools Programmer

  • Helping identify bottlenecks in game workflow that will grant high improvements in the efficiency of the entire team (artists, designers and programmers).
  • Digging into the lower levels of the engine on multiple platforms to perform fixes and optimizations.
  • Creating and supporting various tools usable by the rest of the team.
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UI/UX Artist

  • Communicating scenarios, end-to-end experiences, interaction models and screen designs to the rest of the team.
  • Designing UI layouts and icons.
  • Designing interactive digital systems for people’s use.
  • Creating required art assets.
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UI Programmer

  • Taking part in the design and implementation of User Interfaces ranging from text displays, huds, menus and game elements.
  • Debugging the UI to ensure a stable product.
  • Coordinating with back-end programmers to ensure features work properly with the servers.
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