CD PROJEKT RED

The industry leader in creating role-playing games.

Lead Level Designer

THE VISION

CD PROJEKT RED is currently looking for a Lead Level Designer who will be leading the Level Designers team in day-to-day operation of designing, prototyping, iterating on and polishing in-game levels including level geometry, enemy encounters and other gameplay elements, using proprietary game engine. The person on this position will work closely with the Design Producer to help ensure proper balance between quality, deadlines and technical requirements. If you are able to communicate with people as efficiently as you do with your computer, join us!

 
 
 

DAILY RESPONSIBILITIES IN A NUTSHELL

  • Guiding the team in crafting unique spaces where gameplay flow and visual composition form memorable experiences.
  • Leading the cooperation with other teams to make sure levels created contribute to and enhance the gameplay and game narrative.
  • Establishing quality benchmarks and driving the team in reaching them.
  • Overseeing the creation and maintenance of detailed, comprehensive documentation.
  • Contributing to the creation and constant improvement of pipelines and processes.
  • Playing active part in the recruitment of new candidates.

 
 
 
 

REQUIRED SKILLS & EXPERIENCE

  • At least 7 years’ experience in game development with at least 2+ years in a Lead Level Designer position on a AAA production.
  • Experience with shooters with RPG elements will be a huge plus.
  • Experience managing and leading a team of designers.
  • Proven success in creating varied, memorable levels.
  • Experience with game editors and/or 3D packages.
  • Excellent understanding of level design fundamentals and the role of level design in the overall player experience.
  • Extensive knowledge of current titles, specifically in Action/RPG area, as well as works of art, such as movies, architecture or visual arts, to be used as reference for crafting and communicating original ideas.
  • Ability to create map layouts on all stages – from simple drawings to fully functional levels in at least one of the existing game engines.
  • Ability to use all elements of the game world, including level geometry, texturing, lighting, sound and VFX to craft unique player experiences.
  • Strong analytical and creative thinking abilities.
  • Outstanding verbal and written interpersonal communication skills.

 
 
 
 

WE OFFER YOU

  • A modern and relaxed studio atmosphere with cutting-edge technologies.
  • A chance to work in an international environment in a booming industry.
  • A competitive salary and project based bonuses.
  • Private health care & MultiSport card.
  • From 20 to to 26 days of paid vacation per year.
  • A step by step assistance and ‘Relocation Package’ for foreigners willing to establish in Poland.
  • Polish lessons for foreign employees.

 
 

Designers should include portfolio to their application.

 
 

Please be informed that we reserve the right to contact only selected applicants. The hired individual will need to work in-house, in our studio based in Warsaw, Poland.
 
Please include the following statement in your application: “I hereby consent to the processing of personal data in my application by CD PROJEKT S.A. with its registered seat in Warsaw for ongoing recruiting process”.

Information on processing of your personal data

Your personal data controller is CD PROJEKT S.A. with its registered seat in Warsaw, Poland, ul. Jagiellońska 74, 03-301 Warszawa. Your personal data will be processed in particular to invite you to our recruitment process and to conduct the process, which includes negotiating conditions of employment. We respect your privacy rights i.e. the right to access, rectify and delete your data, limit its processing, transfer it, a right not to be a subject to automated decision-making, including profiling, and to object to the processing of your personal data (you will find more details about processing of your personal data in this privacy notice.

See also

3D Artist

  • Creating 3D models for the marketing team needs e.g.: key visuals, graphics, videos.
  • Modelling high-quality characters, humanoids, creatures and monsters.
  • Working on asset modelling: weapons, vehicles, logos etc.
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