CD PROJEKT RED

The industry leader in creating role-playing games.

Community Manager – China

  • Act as the public-facing representative of CD PROJEKT RED for China.
  • Work with our VP, Marketing & PR to manage Chinese communication strategy, plans, channels and events
  • Design and manage community projects related to GWENT franchise and other titles currently in development.
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Concept Designer

  • Creating high quality concept arts of hard surfaces (vehicles, mechanisms, industrial elements).
  • Attending reviews, taking feedback and iterating on concepts if needed.
  • Collaborating closely with the Design, Art Directors, sub-team Leads and getting artistic direction as well as support from them.
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Combat Encounter Designer

  • Take encounter “shells” delivered by other teams and using our proprietary visual scripting language; script combat AI and flow, memorable moments/set pieces and companion AI.
  • Dedicate yourself to understanding all player verbs, allowing yourself to craft divergent experiences that cater to all available playstyles.
  • Work with Quest Designers, Open World Designers, Level Designers and Environment Artists to design memorable combat encounters based on predefined narrative, environmental and gameplay themes.
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Country Lead France

Gamers are the pillars of our community and this is why we are constantly trying to improve our offer and propose new awesome games and features on our website for them.   In order to support our growth, and stay in touch with the different local communities’ needs and expectations, […]

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Data Analyst

  • Gathering, analyzing and sharing GWENT data for marketing campaigns and in-game performance.
  • Influencing marketing department decisions by providing hard-data based feedback.
  • Creating and analyzing data reports as well as identifying statistical trends within the available data.
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English Adaptation Specialist

  • Adapting from source Polish into fully idiomatic, appropriately stylized, publishable English all types of in-game text: dialogues, in-game on-screen assets, out-of-game on-screen assets and related.
  • Editing and polishing all types of texts as above with a view towards elevating the quality of our final product.
  • Adding content to established stylization, terminology, pronunciation.
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Environment Artist

  • Creating high poly sculpts and low poly in-game models based on original concepts.
  • Creating photorealistic original textures using various tools and middleware.
  • Setting up materials and shaders to achieve best possible final quality.
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Environment Artist

  • Creating high poly sculpts and low poly in-game models based on original concepts.
  • Creating photorealistic original textures using various tools and middle-ware.
  • Setting up materials and shaders to achieve best possible final quality.
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Environment Level Artist

  • Participating in the creation of ideas and plans for a locations/levels in our upcoming Cyberpunk 2077.
  • Creating photorealistic original textures using various tools and middleware.
  • Setting up materials and shaders to achieve best possible final quality.
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