CD PROJEKT RED

The industry leader in creating role-playing games.

Combat Designer

  • Take encounter “shells” delivered by other teams and using our proprietary visual scripting language; script combat AI and flow, memorable moments/set pieces and companion AI.
  • Dedicate yourself to understanding all player verbs, allowing yourself to craft divergent experiences that cater to all available playstyles.
  • Work with Quest Designers, Open World Designers, Level Designers and Environment Artists to design memorable combat encounters based on predefined narrative, environmental and gameplay themes.
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Content Marketing Specialist

  • Developing and managing strategies that drive revenue from the GOG.com catalog.
  • Building and maintaining a full long-term promo schedule for the games on GOG.com, consisting of regular weekly sales, special actions and key seasonal promos.
  • Working with different teams to drive revenue boosting strategies, increasing efficiency, identifying ad hoc opportunities and making the most out of them.
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Copywriter

  • Writing, iterating and delivering publishable English and Polish copy.
  • Translating text from Polish to English and vice versa.
  • Creating / participating in the creation of communication materials for every studio project.
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Cyberpunk 2077 Web Developer (Java)

Collaborating with our sister company CD PROJEKT RED, we are creating backend systems and online features powering games like (GWENT: The Witcher Card Game) and (Cyberpunk 2077). Join the team of our extraordinary software engineers and help us build services for new, revolutionary games. Join our brand new Java team […]

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Environment Artist

  • Creating high poly sculpts and low poly in-game models based on original concepts.
  • Creating photorealistic original textures using various tools and middleware.
  • Setting up materials and shaders to achieve best possible final quality.
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Environment Artist

  • Creating high poly sculpts and low poly in-game models based on original concepts.
  • Creating photorealistic original textures using various tools and middle-ware.
  • Setting up materials and shaders to achieve best possible final quality.
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