CD PROJEKT RED

The industry leader in creating role-playing games.

Gwent QA Tester

  • Testing the stability, performance and the new awesome features of Gwent as well as the supporting online services.
  • Reporting and verifying bugs.
  • Cooperating closely with other QA Testers and Developers.
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Head of Community Friendship & Support

  • Manage and develop the team of Community Friendship & Support that will constantly work on improving the community experience at GOG.com worldwide.
  • Define and implement the strategy for continuous growth and engagement of the community through different channels and engagement initiatives (online and offline).
  • Analyze the community mood, trends and needs, communicate them to the team and make sure they are heard and addressed.
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Lead 3D Artist

  • Heading up our internal team of modelers.
  • Creating high-quality art (both sculpts and final assets) and maintaining the high quality within the team.
  • Supporting, giving feedback, evaluating and mentoring younger colleagues.
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Lead Level Designer

  • Guiding the team in crafting unique spaces where gameplay flow and visual composition form memorable experiences.
  • Leading the cooperation with other teams to make sure levels created contribute to and enhance the gameplay and game narrative.
  • Establishing quality benchmarks and driving the team in reaching them.
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Lighting Artist

  • Create dramatic and compelling lighting that supports photorealistic rendering.
  • Deconstruct lighting and textures in a physically based renderer to establish appropriate color correct values.
  • Keep artistic style consistent with defined visual style for the game.
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Marketing Manager

  • Running resultful coordination of marketing plans.
  • Playing a vital role in marketing strategy planning and implementation.
  • Defining objectives of marketing strategies and projects associated with them.
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Network Programmer

  • Maintaining and extending the multiplatform core network component of the framework.
  • Assisting with the design and integration of new network services working in cooperation with our partners at GOG.
  • Creation of tools needed to support a growing online infrastructure and release pipeline.
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