CD PROJEKT RED

The industry leader in creating role-playing games.

Lighting Artist

  • Create dramatic and compelling lighting that supports photorealistic rendering.
  • Deconstruct lighting and textures in a physically based renderer to establish appropriate color correct values.
  • Keep artistic style consistent with defined visual style for the game.
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Localization Programmer

  • Support and develop the tools and procedures for a localization pipeline capable of handling hundreds of thousands of lines of dialogue.
  • Working with the localization and audio teams along with other departments to facilitate the implementation of dialogue in the game.
  • Designing and implementing new features/tools for dialogue and localization in the engine.
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Prop Artist

  • Modeling efficient assets that fit within the style of the game.
  • Creating photorealistic original textures using various tools and middleware.
  • Setting up materials and shaders to achieve best possible final quality.
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Senior Audio Programmer

  • Designing and developing novel audio systems for the Red Engine such as acoustic simulation, localisation and dialogue, and audio AI.
  • Supporting the sound designers in implementing audio.
  • Maintaining and improving existing systems to ensure performance and functionality.
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