CD PROJEKT RED

The industry leader in creating role-playing games.

Lighting Artist

  • Create dramatic and compelling lighting that supports photorealistic rendering.
  • Deconstruct lighting and textures in a physically based renderer to establish appropriate color correct values.
  • Keep artistic style consistent with defined visual style for the game.
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Prop Artist

  • Modeling efficient assets that fit within the style of the game.
  • Creating photorealistic original textures using various tools and middleware.
  • Setting up materials and shaders to achieve best possible final quality.
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Senior Audio Programmer

  • Designing and developing novel audio systems for the Red Engine such as acoustic simulation, localisation and dialogue, and audio AI.
  • Supporting the sound designers in implementing audio.
  • Maintaining and improving existing systems to ensure performance and functionality.
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Senior Cinematic Designer

  • Create compelling cutscenes with excellent pacing, acting, cinematography, editing and timing.
  • Communicate with Designers and Leads to improve readability of visual storytelling and establish perfect continuity of the story with gameplay.
  • Set up actor staging and cameras.
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Senior Combat Designer

  • Take encounter “shells” delivered by other teams and using our proprietary visual scripting language; script combat AI and flow, memorable moments/set pieces and companion AI.
  • Working with Level Designers and Environmental Artists, ensure level geometry serves the needs of the combat encounter.
  • Help define combat scripting standards and ensure consistency in implementation across the project.
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