CD PROJEKT RED

The industry leader in creating role-playing games.

Lead Level Designer

  • Guiding the team in crafting unique spaces where gameplay flow and visual composition form memorable experiences.
  • Leading the cooperation with other teams to make sure levels created contribute to and enhance the gameplay and game narrative.
  • Establishing quality benchmarks and driving the team in reaching them.
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Lead Gameplay Designer

  • Guiding the team in translating the overall game vision into implemented functionality.
  • Working with leads and producers from other disciplines to ensure the smooth production of gameplay features, define milestone/ sprint goals and drive gameplay quality.
  • Establishing quality benchmarks and driving the team in reaching them.
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Level Designer

  • Designing, prototyping, iterating on and polishing in-game levels, including level geometry, enemy encounters and other gameplay elements, using our proprietary level editor.
  • Crafting unique spaces where gameplay flow and visual composition form memorable experiences.
  • Developing and working within predefined level metrics.
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Lighting Artist

  • Create dramatic and compelling lighting that supports photorealistic rendering.
  • Deconstruct lighting and textures in a physically based renderer to establish appropriate color correct values.
  • Keep artistic style consistent with defined visual style for the game.
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Lighting Artist

  • Create dramatic and compelling lighting that supports photorealistic rendering.
  • Deconstruct lighting and textures in a physically based renderer to establish appropriate color correct values.
  • Keep artistic style consistent with defined visual style for the game.
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Multiplayer Gameplay Designer

  • Proposing innovative and fun design, fulfilling on the game direction.
  • Designing, prototyping, scripting, iterating on and polishing game systems and features using a proprietary game engine and scripting tools.
  • Working closely with our gameplay programmers on prototyping and implementing stages and ensure that the gameplay functionality, the combat systems, as well as the overall gameplay experience are carried through to completion in the highest possible quality.
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Network Programmer

  • Maintaining and extending the multiplatform core network component of the framework.
  • Assisting with the design and integration of new network services working in cooperation with our partners at GOG.
  • Creation of tools needed to support a growing online infrastructure and release pipeline.
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