CD PROJEKT RED

The industry leader in creating role-playing games.

Lead Producer

  • Management of all Gwent production teams – art, code, design and outsource.
  • Responsibility for the roadmap, schedules, milestones and budget.
  • Close cooperation with producers and leads to identify and manage all the risks and objectives.
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Level Designer

  • Designing, prototyping, iterating on and polishing in-game levels, including level geometry, enemy encounters and other gameplay elements, using our proprietary level editor.
  • Crafting unique spaces where gameplay flow and visual composition form memorable experiences.
  • Developing and working within predefined level metrics.
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Lighting Artist

  • Create dramatic and compelling lighting that supports photorealistic rendering.
  • Deconstruct lighting and textures in a physically based renderer to establish appropriate color correct values.
  • Keep artistic style consistent with defined visual style for the game.
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Localization Programmer

  • Support and develop the tools and procedures for a localization pipeline capable of handling hundreds of thousands of lines of dialogue.
  • Working with the localization and audio teams along with other departments to facilitate the implementation of dialogue in the game.
  • Designing and implementing new features/tools for dialogue and localization in the engine.
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Multiplayer Gameplay Designer

  • Proposing innovative and fun design, fulfilling on the game direction.
  • Designing, prototyping, scripting, iterating on and polishing game systems and features using a proprietary game engine and scripting tools.
  • Working closely with our gameplay programmers on prototyping and implementing stages and ensure that the gameplay functionality, the combat systems, as well as the overall gameplay experience are carried through to completion in the highest possible quality.
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Network Programmer

  • Maintaining and extending the multiplatform core network component of the framework.
  • Assisting with the design and integration of new network services working in cooperation with our partners at GOG.
  • Creation of tools needed to support a growing online infrastructure and release pipeline.
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