CD PROJEKT RED

The industry leader in creating role-playing games.

Senior Gameplay Designer

  • Work with the Design Director, Lead Gameplay Designer and other designers on establishing and maintaining the vision for key gameplay features in Cyberpunk 2077.
  • Design, prototype and work with other disciplines to create compelling gameplay loops at both a macro and micro level.
  • Balance and tweak AI behaviors and other gameplay parameters to engage the player at a moment-to-moment level.
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Senior Gameplay Designer, RPG

  • Work with the Design Director, Lead Gameplay Designer and other designers on establishing and maintaining the vision for key RPG gameplay systems in Cyberpunk 2077.
  • Create mathematical solutions for complex RPG systems (economy, progression, loot etc.) to ensure a well-balanced RPG experience.
  • Design, prototype and work with other disciplines to create compelling gameplay loops at both a macro and micro level.
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Senior Lighting Artist

  • Create dramatic and compelling lighting that supports photorealistic rendering.
  • Ensure that all lighting deliverables are completed fully and in line with the production schedule.
  • Deconstruct lighting and textures in a physically based renderer to establish appropriate color correct values.
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Software Engineer (macOS / C++)

  • Shape the future of GOG Galaxy, our multi-platform desktop app, used by millions of gamers worldwide.
  • Implement and own major features to provide the best possible experience for our users on macOS.
  • Maintain and optimize subsystems of existing applications.
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Software Engineer – SDK (C++)

  • Shape and develop ambitious features for GOG Galaxy, combining networking, gameplay and community, experienced by millions of gamers.
  • Develop and own major features in the GOG Galaxy SDK.
  • Implement performance measurements, testing strategies and optimizations.
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Sound Designer

  • Creating sound effects and audio assets utilizing pre-recorded Sound Library materials as well as audio synthesis, location recording, and Foley recording.
  • Integrating audio content into the game using Wwise, scripting, and other in-house tools and software.
  • Working closely with other teams to ensure created audio contributes to and enhances the gameplay and game narrative.
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