CD PROJEKT RED

The industry leader in creating role-playing games.

Sound Designer

  • Creating sound effects and audio assets utilizing pre-recorded Sound Library materials as well as audio synthesis, location recording, and Foley recording.
  • Integrating audio content into the game using Wwise, scripting, and other in-house tools and software.
  • Working closely with other teams to ensure created audio contributes to and enhances the gameplay and game narrative.
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Tech Programmer

  • Helping identify bottlenecks in game workflow that will grant high improvements in the efficiency of the entire team (artists, designers and programmers).
  • Digging into the lower levels of the engine on multiple platforms to perform fixes and optimizations.
  • Coordinating with Art team to ensure their vision can become a reality.
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Tools Programmer

  • Helping identify bottlenecks in game workflow that will grant high improvements in the efficiency of the entire team (artists, designers and programmers).
  • Digging into the lower levels of the engine on multiple platforms to perform fixes and optimizations.
  • Creating and supporting various tools usable by the rest of the team.
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Tools Programmer

  • Developing and extending our core tools for RedEngine.
  • Working with existing code base to increase the quality of implementation, performance and usability.
  • Maximize the team's production efficiency through various pipeline and tools improvement.
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UI/UX Artist

  • Communicating scenarios, end-to-end experiences, interaction models and screen designs to the rest of the team.
  • Designing UI layouts and icons.
  • Designing interactive digital systems for people’s use.
  • Creating required art assets.
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UI Programmer

  • Taking part in the design and implementation of User Interfaces ranging from text displays, huds, menus and game elements.
  • Debugging the UI to ensure a stable product.
  • Coordinating with back-end programmers to ensure features work properly with the servers.
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VFX Artist

  • Creating high quality real-time visual FX for characters, environments and gameplay.
  • Optimizing visual effects for performance while maintaining high-quality standards.
  • Maintaining the production pipeline and meeting deadlines.
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