CD PROJEKT RED

The industry leader in creating role-playing games.

Software Engineer – SDK (C++)

  • Shape and develop ambitious features for GOG Galaxy, combining networking, gameplay and community, experienced by millions of gamers.
  • Develop and own major features in the GOG Galaxy SDK.
  • Implement performance measurements, testing strategies and optimizations.
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Territories Manager

  • Manage and direct a team of Country Leads to build and increase the brand awareness, define positioning, and enhance the presence of GOG.com in local markets, as well as launch new markets, and set up new workflows within the team.
  • Develop a long term strategy for the growth and expansion of various local markets.
  • Revise and implement global marketing and PR campaigns to support local activities.
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Tools Programmer

  • Helping identify bottlenecks in game workflow that will grant high improvements in the efficiency of the entire team (artists, designers and programmers).
  • Digging into the lower levels of the engine on multiple platforms to perform fixes and optimizations.
  • Creating and supporting various tools usable by the rest of the team.
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Tools Programmer

  • Developing and extending our core tools for RedEngine.
  • Working with existing code base to increase the quality of implementation, performance and usability.
  • Maximize the team's production efficiency through various pipeline and tools improvement.
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UI Programmer

  • Taking part in the design and implementation of User Interfaces ranging from text displays, huds, menus and game elements.
  • Debugging the UI to ensure a stable product.
  • Coordinating with back-end programmers to ensure features work properly with the servers.
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VFX Artist

  • Create high quality real-time visual FX for characters, environments and gameplay.
  • Optimizing visual effects for performance while maintaining high-quality standards.
  • Maintaining the production pipeline and meeting deadlines.
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VFX Artist

  • Creating high quality real-time visual FX for characters, environments and gameplay.
  • Optimizing visual FX for performance while maintaining high-quality standards.
  • Maintaining visual FX production pipeline and refining the processes.
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