CD PROJEKT RED

The industry leader in creating role-playing games.

Software Engineer (macOS / C++)

  • Shape the future of GOG Galaxy, our multi-platform desktop app, used by millions of gamers worldwide.
  • Implement and own major features to provide the best possible experience for our users on macOS.
  • Maintain and optimize subsystems of existing applications.
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Software Engineer – SDK (C++)

  • Shape and develop ambitious features for GOG Galaxy, combining networking, gameplay and community, experienced by millions of gamers.
  • Develop and own major features in the GOG Galaxy SDK.
  • Implement performance measurements, testing strategies and optimizations.
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Sound Designer

  • Creating sound effects and audio assets utilizing pre-recorded Sound Library materials as well as audio synthesis, location recording, and Foley recording.
  • Integrating audio content into the game using Wwise, scripting, and other in-house tools and software.
  • Working closely with other teams to ensure created audio contributes to and enhances the gameplay and game narrative.
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Technical Artist

  • Working closely with the art and programming departments on creating optimized, high-quality visual assets and tools.
  • Defining and documenting technical standards.
  • Maintaining the production pipeline and meeting deadlines.
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Tools Programmer

  • Developing and extending our core tools for RedEngine.
  • Working with existing code base to increase the quality of implementation, performance and usability.
  • Maximize the team's production efficiency through various pipeline and tools improvement.
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Treasury Specialist

  • Coordinating and preparing periodical cash reports for internal purposes and for the Group Treasury Department, including cash flow forecasts.
  • Performing day-to-day cash management activities such as effective allocation of financial surpluses and liabilities analysis.
  • Analysing and performing currency exchange transactions.
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UI Programmer

  • Taking part in the design and implementation of User Interfaces ranging from text displays, huds, menus and game elements.
  • Debugging the UI to ensure a stable product.
  • Coordinating with back-end programmers to ensure features work properly with the servers.
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