The industry leader in creating role-playing games.

Senior Combat Encounter Designer


We are looking for a talented Senior Combat Encounter Designer who will join our Warsaw team and work on creating and balancing all combat encounters within Cyberpunk 2077. This person will take ownership of delivering memorable combat encounters, that thrill and excite our players.



  • Work with Quest Designers, Open World Designers, Level Designers and Environment Artists to design memorable combat encounters based on predefined narrative, environmental and gameplay themes.
  • Take encounter “shells” delivered by other teams and using our proprietary visual scripting language; script combat AI and flow, memorable moments/set pieces and companion AI.
  • Working with Level Designers and Environmental Artists, ensure level geometry serves the needs of the combat encounter.
  • Work with AI Designers and AI Programmers to ensure you have the necessary control over AI to script both stealth and action based encounters.
  • Dedicate yourself to understanding all player verbs, allowing yourself to craft divergent experiences that cater to all available playstyles.
  • Help define combat scripting standards and ensure consistency in implementation across the project.
  • Working with Gameplay Designers, proactively suggest improvements to core combat systems and principles.
  • Mentor more junior members of the team.



  • 5+ years in similar role (level scriper, level designer, combat designer etc.)
  • Knowledge and experience working with next-generation 3D level editors (CryEngine, Unreal etc. or internally developed editors).
  • Knowledge and experience working with text based scripting languages (Lua, C# etc.) or Visual Scripting (Flowgraph, Kismet, Blueprints etc.) to script level flow/logic.
  • Both analytic and creative thinking skills.
  • Extensive knowledge of video games and the games industry.
  • Excellent communication skills and ability to work and be efficient within a team.
  • At least one AAA Shooter title shipped with a significant contribution to the combat encounter design and implementation.
  • Good knowledge of the English language.



  • C++ coding experience.
  • Experience creating AI using AI behaviour trees.
  • The ability to prototype custom gameplay features using scripting languages like C# and LUA.



  • A modern and relaxed studio atmosphere with cutting-edge technologies.
  • A chance to work in an international environment in a booming industry.
  • A competitive salary and project based bonuses.
  • Private health care & MultiSport card.
  • From 20 to 26 days of paid vacation per year.
  • A step by step assistance and ‘Relocation Package’ for foreigners willing to establish in Poland.
  • Polish lessons for foreign employees.


Please be informed that we reserve the right to contact only selected applicants. The hired individual will need to work in-house, in our studio based in Warsaw, Poland.
Please include the following statement in your application: “I hereby consent to the processing of personal data in my application by CD PROJEKT S.A. with its registered seat in Warsaw for ongoing recruiting process”.

Information on processing of your personal data

Your personal data controller is CD PROJEKT S.A. with its registered seat in Warsaw, Poland, ul. Jagiellońska 74, 03-301 Warszawa. Your personal data will be processed in particular to invite you to our recruitment process and to conduct the process, which includes negotiating conditions of employment. We respect your privacy rights i.e. the right to access, rectify and delete your data, limit its processing, transfer it, a right not to be a subject to automated decision-making, including profiling, and to object to the processing of your personal data (you will find more details about processing of your personal data in this privacy notice).

See also

3D Artist

  • Creating 3D models for the marketing team needs e.g.: key visuals, graphics, videos.
  • Modelling high-quality characters, humanoids, creatures and monsters.
  • Working on asset modelling: weapons, vehicles, logos etc.
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