ONE UPDATE TO POSITION THEM ALL — POSITIONING UPDATE NOW AVAILABLE!

Hey there!

It’s been a busy time for GWENT, with our visit to PAX East and the announcement of GWENT Challenger — an official The Witcher Card Game tournament. And it actually gets busier from here on out. We’ve just released a new update for the game and we’re here to tell you more about the features it introduces, how they lay the foundations for what we have in store for you in the future, and what that’s going to be.

WHAT’S NEW IN GWENT

One of the major features of the latest update is Unit Positioning. You can now choose where you want to place cards on the row — this change factors heavily into how abilities interact with units on the board. 



Up to this point, there haven’t been many ways to let your opponent know what you’re thinking. This changes with Taunts, short phrases that allow players to communicate by clicking on their avatar.



The board now features a Move History. It lets you review which cards have been played over the course of the match, which can come in handy when you’re looking to outplay your opponent. Like they say, knowledge is power. 



Speaking of the board, we’ve given it a general facelift to make it more legible and accessible, letting you see more even when you’re in the heat of battle.



The latest update also introduces changes to cards and tweaks improving the balance and overall experience. There’s actually a lot of those. You can check them all out in the full changelog.

WHAT’S NEXT FOR GWENT

The updated board and visual tweaks introduced in the Positioning Update are a first step of a visual overhaul coming to GWENT. This isn’t going to happen overnight, but rather over the course of the next several major updates. To give you a sense of what to expect, we’re talking new targeting indicators and card highlights, card movement animations and shadows, and unique effects for abilities. 

We’ve got more premium animated versions of cards in the works, with the plan being for every card in the game to have its own animated variant. We’ll definitely be hiding some easter eggs in there, so make sure to be on the lookout for these once they’re in the game. 

We are also committed to adding more cards to GWENT in general in the not-too-distant future. And with all these new cards set to arrive, as well as other upcoming changes, starter decks will be getting a refresh, too.

Card abilities and descriptions will be getting a revamp as well, so that they’re more intuitive. A big part of this will be standardizing how certain cards work and behave after being played, resulting in simpler and more reliable ability priorities.

Using this chance, we’d like to thank you for the amazing support you’re giving GWENT. You comments and suggestions are a tremendous help in shaping the game and making it a better experience. 

The GWENT Team