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Patch Notes 10.4

Welcome to the Year of the Cursed Toad!

Join in on the celebrations with 21 brand new cards, balance changes and special offers in the in-game store!

Read more about Update 10.4 down below.

New Features

Welcome to the Year of the Cursed Toad!

Forgotten Treasures Card Drop – Discover the new Year of the Cursed Toad set, which includes 21 new cards: two for each faction, along with nine Neutrals.

New Reward Book Page – We are bringing back 9 old seasonal trees (Elves, Viper, Magic), and 2 new ones, which will rotate out at the end of the June Season. Additionally, old seasonal trees will no longer have quest nodes. All players that unlocked these nodes without completing the quests will now find them completed, and the rewards added to their accounts.

New Info Screen – This screen will replace the welcome screen, as well as screens related to various events and activities, and provide the most important and interesting information about the release all in one.

Persistent Starter Decks – Starter decks can no longer be removed or modified. They can still be duplicated however, and the copies modified. These decks will be shown in a separate category, and will not count towards your maximum number of decks. Starter Decks that are missing from player accounts due to having been removed or modified will be re-added to the accounts.

Changes

Changed the Season transition flow. For more information regarding MMR you will need to click “more info” as this screen pops up.

Neutral

Allgod – Provision cost changed from 10 to 9.

Bearification – Provision cost changed from 6 to 5.

Ciri – Provision cost changed from 10 to 9.

Iris: Shade – Provision cost changed from 9 to 7.

Lady of the Lake – Power changed from 7 to 3.

Provision cost changed from 7 to 8.

Ability changed to:

Deploy: Play an Echo card from your deck.

Maraal – Provision cost changed from 10 to 9.

Vesemir: Mentor – Provision cost changed from 10 to 9.

Watchman – Ability changed to:

Shield.

Order: Give an allied unit a Shield.

Monsters

Kikimore Queen – Provision cost changed from 10 to 9.

Red Riders – Brought back the option to Spawn Frost on an enemy row for 4 turns. Red Riders now has 3 ability choices instead of 2.

Ritual Sacrifice – Provision cost changed from 10 to 8.

Ruehin – Provision cost changed from 10 to 9.

Skellige

Hjalmar an Craite – Provision cost changed from 10 to 9.

Stunning Blow – Damage to targets with Armor changed from 6 to 7.

Northern Realms

Vernon Roche – Provision cost changed from 10 to 9.

Queen Meve – Provision cost changed from 10 to 9.

Aretuza Student – Patience is now active only on the Ranged row.

Ban Ard Student – Patience is now active only on the Melee row.

Scoia’tael

Barclay Els – Ability changed to:

Deploy: Give each allied Dwarf 1 Armor.

If they already had Armor, boost them by 1 instead.

Dennis Cranmer – Power changed from 4 to 7.

Provision cost changed from 8 to 7.

Ability changed to:

Deploy: Boost adjacent units by an amount equal to their Armor.

Figgis Merluzzo – Power changed from 5 to 7.

Ability changed to:

Defender.

Order: Move self to the other row.

Munro Bruys – Number of Charges changed from 2 to 3.

Zoltan Chivay – Provision cost changed from 10 to 9.

Zoltan: Warrior – Power changed from 6 to 4.

Provision cost changed from 10 to 13.

Ability changed to:

Deploy: Damage 2 enemy units by 3. For each unit that survived, Spawn a Rowdy Dwarf on this row.

Barricade: At the end of your turn, damage a random enemy unit by 1.

Zoltan’s Company – Ability changed to:

Spawn 2 Rowdy Dwarves on an allied row, then give each Dwarf on that row 1 Armor. Increase the number of Spawned Rowdy Dwarves by 1 for each Zoltan in your starting deck.

Dryad Grovekeeper – Ability changed to:

Deploy: Gain Vitality (2).

Bonded: Gain Vitality (4) instead.

Dwarf Berserker – Armor changed from 4 to 3.

Provision cost changed from 5 to 4.

Dwarven Chariot – Power changed from 4 to 3.

Ability changed to:

Deploy (Melee): Boost self by 4 and gain 2 Armor.

Deploy (Ranged): Spawn 2 Rowdy Dwarves on your Melee row.

Order: Give an allied unit 1 Armor.

Cooldown: 1

Dwarven Skirmisher – Ability changed to:

Deploy (Melee): Damage an enemy unit by 3. If it survived, gain 1 Armor.

Order (Barricade): Damage an enemy unit by 3.

Mahakam Marauder – Provision cost changed from 4 to 5.

Ability changed to:

Deploy: Gain Vitality for a duration equal to an allied unit’s Armor.

Barricade: Boost self by that amount instead.

Miner – Armor from the Order ability changed from 2 to 4.

Rowdy Dwarf – Armor changed from 0 to 1.

Nilfgaard

Double Cross – Provision bonus changed from 16 to 15.

Syndicate

Pickpocket – Profit changed from 7 to 8.

Bare-Knuckle Brawler – Has new part of ability:

Fee 1: Damage the highest-power enemy unit by 1.

Crownsplitter Thug – Damage from the Deploy ability changed from 2 to 3.

Eventide Plunder – Ability changed to:

Create a 4 provision cost unit with a Fee.

Payroll Specialist – Provision cost changed from 5 to 4.

No longer has Intimidate.

Game Fixes

Fixed the issue where Journey contracts related to quest completion wouldn’t be completed for some players.

All affected players should receive the missing rewards on login.

The passive abilities for Off the Book and Hidden Cache no longer become disabled when the leader abilities are reactivated by Damien de la Tour or Anna Henrietta.

Stockpile is no longer unusable when both your rows are full.

Melusine no longer increases her base power from a unit that was destroyed previously.

Saov Ainmhi’dh: Unity will now correctly react to specials played from the opponent’s side through e.g. through Lydia van Bredevoort.

Siege Master will now correctly react to Siege Engines Spawned and played through e.g. Queen Adalia or Zoria Runestone.

See also