Patch Notes 9.5

Update 9.5 is almost here. It's the spooky season, and The Witcher world celebrates it with the Saovine Event! Players will be able to unlock new ornaments, by completing quests given by the scariest sister trio you know. We also introduce a new Journey, which will be revealed tomorrow, but let's say it fits the spooky theme. Other than that, some quality of life improvements have made it into the game, like quickening the gameplay, and the Reward Book tutorial page. Of course the regular balance changes are also here. Read on all of the changes in detail below:


Changes


  • The products in Shupe's Shop are now grouped within new sub-categories.
  • Reduced the display duration of cards played by opponents, which will speed up the average game times.


New Features


  • New Journey, with new contracts, rewards and story.
  • The Saovine event returns! You will be able to help the Crones with their chores to unlock new rewards. After helping the chosen Crone, you will be able to help the second and third one. You will receive a special coin for helping out two of the Crones, and a border trinket for completing all of their tasks.
  • -30% sale for spooky ornaments for the duration of the Saovine Event.
  • Introduced a new Reward Book tutorial page made for the new players, with intention to help them improve their starting decks. The page is available to all players.
  • Added new effects for ability Cooldowns, Counters, Fees, and Insanity costs.
  • Introduced a change to the "Exit Without Saving" button in the Deck Builder, where players will now only receive the confirmation pop-up if the deck is invalid.


Neutral


  • The Mushy Truffle: Provision cost changed from 9 to 10.



Monsters


  • Dettlaff: Higher Vampire: Power changed from 5 to 6.
  • Endrega Queen: Power changed from 5 to 6. Provision cost changed from 7 to 6.
  • Golyat: Provision cost changed from 8 to 7.
  • Miruna: Power changed from 5 to 6.
  • Old Speartip: Provision cost changed from 12 to 11.
  • Ozzrel: Provision cost changed from 9 to 8.
  • Toad Prince: Consume power limit changed from 3 to 4.
  • Drowner: Provision cost changed from 5 to 4.
  • Phooca: Now has 1 Armor.


Skellige


  • Arnvald: Power changed from 4 to 6.
  • Blood Eagle: The Bloodthirst condition no longer ignores the target unit when it becomes damaged by Blood Eagle.
  • Fucusya: Power changed from 5 to 4.
  • Skjall: Provision cost changed from 7 to 6.
  • Wild Boar of the Sea: Power changed from 3 to 4.
  • Dimun Smuggler: Now has Zeal.
  • Drummond Villager: Bleeding duration changed from 3 to 4 for both targets.
  • Primal Savagery: Provision cost changed from 5 to 4.
  • Svalblod Ravager: The Bloodthirst condition no longer ignores the target unit when it becomes damaged by Svalblod Ravager.


Northern Realms


  • Reynard Odo: Deploy replaced with Formation; Order.
  • Thaler: Power changed from 6 to 7. Provision cost changed from 8 to 7.
  • Vandergrift: Power changed from 5 to 6.
  • Vernon Roche: Provision cost changed from 11 to 10.
  • Vissegerd: Now has 2 Armor.
  • Windhalm of Attre: Power changed from 3 to 4.
  • Aretuza Adept: Provision cost changed from 4 to 5.
  • Carroballista: Now has a Cooldown of 3.
  • Lyrian Landsknecht: Power changed from 3 to 4.
  • Meditating Mage: Power changed from 4 to 3.
  • Redanian Knight: Power changed from 1 to 2.
  • Siege Master: Power changed from 4 to 3. Provision cost changed from 5 to 4. Now has 1 Armor.


Scoia'tael


  • Saov Ainmhi'dh: Boost amount changed from 6 to 5. Provision cost changed from 9 to 7.
  • Torque: Power changed from 4 to 5.
  • Dol Blathanna Sorceress: Provision cost changed from 5 to 6
  • Elven Wardancer: Power changed from 3 to 4.
  • Vrihedd Brigade: Power changed from 3 to 4.


Nilfgaard


  • Coup de Grace: Provision cost changed from 9 to 10.
  • Vypper: Now additionally gains Spying when Summoned from the graveyard to the battlefield.
  • Alchemist: Power changed from 4 to 5.
  • Ard Feainn Crossbowman: Power changed from 3 to 4.
  • Illusionist: Power changed from 3 to 4.
  • Mage Infiltrator: Now has an additional effect: Deathblow: Move self to the opposite row and remove Spying.
  • Ointment: Boost amount changed from 4 to 5. Category changed from Alchemy to Tactic.


Syndicate


  • Adalbertus Kalkstein: Provision cost changed from 7 to 6.
  • Bincy Blumerholdt: Provision cost changed from 10 to 9.
  • Prophet Lebioda: Power changed from 6 to 8.
  • Blindeye Apothecary: Boost amount changed from 3 to 4.
  • Cutup Lackey: Provision cost changed from 5 to 4.
  • Line of Credit: Amount of Coins gained changed from 6 to 7.
  • Mutated Hounds: Power changed from 4 to 5.
  • Payroll Specialist: Tribute cost changed from 2 to 1.
  • Witch Finder Executioner: Power changed from 3 to 4.
  • Wretched Addict: Boost amount changed from 1 to 2.


Game Fixes


  • Prophet Lebioda no longer grants Shield to Disloyal units.
  • Illusionist no longer triggers its own Bonded effect when Spawning a copy of an Illusionist from the enemy graveyard.
  • Incubus no longer Summons a unit from its owner's graveyard if an enemy unit can not be Summoned to the opposite row due to being full.
  • Ignatius Hale can no longer reach negative Tribute while using the Off The Books leader ability.
  • Emhyr var Emreis will no longer place a card back into the deck if no card was drawn.
  • Confession Extractor's Counter will remain unchanged if the unit that received a Bounty was destroyed before it was Confession Extractor's turn to deal damage to it.
  • Aretuza Adept is no longer boosted by units with Patience that had their Orders reset by Tissaia de Vries after Aretuza Adept's end of turn effects were already triggered.
  • Alissa Henson will now correctly select a random copy of the target bronze special, and will no longer result in only one copy being shuffled into the deck.
  • Imperial Practitioner will no longer ignore the card that entered the enemy graveyard, if there was already a copy of the same card there.
  • The Scoundrel is no longer blocked from Summoning a unit to the opposite side, if The Scoundrel's own row is full.
  • The Brute will now ignore units that had a Bounty on them previously, but were destroyed without it.
  • Music will now play again, as intended, during Tutorial matches