UPDATE 5.1 IS NOW AVAILABLE!

Update 5.1 is now available for download on PC and iOS! With this update we focused on balancing and re-working a sizeable amount of existing cards with focus on Skellige and Syndicate factions. 

Note: Starting with this update we will not offer full mill value for re-worked cards.

Game Fixes:
  • Adding missing sound effects for premium cards from Merchants of Ofir expansion
  • Resilience tooltip changed.
  • Mandrake tooltip changed.
  • In deck selection picker, the leader ability sound will trigger only when coming from the Main Menu and selecting a new deck
  • Income trigger can be cancelled out - Card that have targeting and Income (like Dip in Pontar) will allow user to choose a target before committing to play the card.

New Features:
  • Added Tooltip System to Cards in Board for Mobile Version of the Game.
  • In Pro Rank matches the opponents' nicknames will be hidden until the final results screen  
  • Starting from the Season of the Bear players now lose less ranks at the start of a new season. From ranks 1 to 13 players lose now 2 ranks, from 14 to 23 1 rank, and 0 ranks from 25 to 30. As for Pro Rank players will now lose 3 ranks apart from the top 500 players

Neutral:
  • Added "Scenario" category to: Siege, Haunt, Masquerade Ball, Gedyneith, Feign Death and Passiflora.
  • Adrenaline Rush ability changed to: Boost an allied unit by 8 if there are no other units on that row.
  • Adrenaline Rush provision changed from 8 to 5.
  • Epidemic ability changed to: Destroy a 4 provision cost unit.
  • Crow's Eye ability changed to: Purify an allied unit and boost it by 3.
  • Decoy Tactic category removed.
  • Decoy provision changed from 7 to 6.
  • Radayah provision changed from 10 to 12.
  • Olgierd: Immortal provision changed from 10 to 9.
  • Dragon's Dream provision changed from 12 to 11.
  • Avallac'h power changed from 4 to 3.
  • Dudu provision changed from 10 to 8.
  • Johnny power changed from 3 to 4.
  • Sarah power changed from 3 to 4.
  • Travelling Merchant power changed from 3 to 4.
  • Skellige Storm provision changed from 8 to 7.
  • Bekker's Rockslide provision changed from 9 to 8.
  • Dorregaray of Vole provision changed from 8 to 7.
  • Gimpy Gerwin provision changed from 8 to 7.
  • Wolfsbane provision changed from 9 to 8.
  • Lady of the Lake power changed from 5 to 6.
  • Fisher King power changed from 4 to 5.
  • Rock Barrage provision changed from 6 to 5.
  • Thaw provision changed from 5 to 4.
  • Gaunter O'dimm provision changed from 12 to 10.
  • Merigold's Hailstorm provision changed from 10 to 9.
  • Commander's Horn provision changed from 10 to 9.
  • Nivellen power changed from 4 to 5.
  • Count Caldwell provision changed from 8 to 7.
  • Maraal provision changed from 9 to 10.
  • King Cobra provision changed from 4 to 5.

Monsters:
  • Imlerith ability changed to: Deploy: Set allied unit power to 7. Dominance: Set a unit's power to 7 instead.
  • Imlertith power changed from 5 to 7.
  • Imlerith provision changed from 8 to 12.
  • Imlerith's Wrath ability changed to: Damage an enemy unit by the power of your highest allied unit. If you control Imlerith, destroy enemy unit instead.
  • Haunt tooltip now properly mentions Deathwish units.
  • Haunt provision changed from 14 to 13.
  • Penitent now mentions where unit is Summoned to.
  • Caranthir now properly mentions base copy.
  • Nithral ability changed to: Order (Melee): Damage a unit by 1. Dominance: Damage a unit by 2 instead. Cooldown: 1.
  • Nithral provision changed from 6 to 8.
  • Wild Hunt Hound ability changed to: Dominance: At the end of your turn, boost self by 1.
  • She-Troll ability changed to: Melee: Whenever a unit is destroyed during your turn, boost self by 2.
  • Wild Hunt Warrior ability changed to: Deploy: Damage an enemy unit by 1. Dominance: Damage it by 3 instead.
  • Wild Hunt Warrior provision changed from 5 to 4.
  • Adda: Striga ability changed to: Deploy: Damage an enemy unit by 2. Dominance: Damage it by 4 instead. 
  • Adda: Striga power changed from 3 to 5.
  • Adda: Striga provision changed from 8 to 7.
  • Keltullis provision changed from 12 to 13.
  • Whispess power changed from 4 to 5.

Skellige:
  • Reckless Flurry ability now ignores Armor.
  • Wild Boar of the Sea ability changed to: Deploy (Melee): Damage all damaged enemy units by 1, then damage all enemy units by 1.
  • Provision changed from 10 to 11.
  • Brokvar Hunter ability changed to: Order: Damage a unit by 1. Cooldown: 2. Whenever you Discard a card, reduce Cooldown by 1.
  • Savage Bear now gives Bleeding instead damaging.
  • Dimun Pirate Captain ability changed to: Deploy: Damage an enemy unit by 1. Bloodthirst 2: Damage it by 3 instead.
  • An Craite Warcrier ability changed to: Bloodthirst 1: At the end of your turn, boost self by 1.
  • Giant Boar ability changed to: Deploy (Melee): Boost self by 1 for every damaged unit. Deploy (Ranged): Boost self by the amount an enemy unit is damaged.
  • Heymaey Flaminica tooltip tweaked to: At the end of your turn, Heal all other units on this row by 1.
  • Heymaey Skald ability changed to: Draw a card, then Discard a card.
  • Skjall ability changed to: Berserk 5: Destroy self.
  • Skjall power changed from 5 to 10.
  • Skjall provision changed from 8 to 7.
  • Heymaey Herbalist "then" changed to "and". 
  • Covenant of Steel Armor changed from 0 to 2.
  • Coral power changed from 4 to 5.
  • Birna Bran provision changed from 10 to 8.
  • Sigvald power changed from 5 to 6.
  • Blueboy Lugos provision changed from 8 to 7.
  • Lippy power changed from 2 to 4.
  • Morkvarg provision changed from 9 to 8.
  • Sacrificial Vanguard provision changed from 15 to 16.
  • Donar an Hindar provision changed from 8 to 7.

Northern Realms:
  • Aretuza Adept ability changed to: Deploy: Gain Zeal if you control a Mage. Order (Ranged): Give 1 Charge to an allied unit. Cooldown: 1.
  • Carrobalista ability changed to: Deploy, Crew: Gain 2 Armor. Order (Ranged): Damage an enemy unit by 2.
  • Vicious Slash provision bonus changed from 15 to 16.
  • Pincer Maneuver provision bonus changed from 15 to 12.
  • Mobilization boost changed from 3 to 2.
  • Philippa: Blind Fury provision changed from 11 to 12.
  • Keira Metz provision changed from 10 to 9.
  • Odrin provision changed from 8 to 7.

Scoia'tael:
  • Added a new keyword - Spring to Trap cards and modified tooltips with it.
  • Deadeye Ambush ability changed to: Order: Spawn an Elven Deadeye in allied row. Charge: 3.
  • Yaevinn ability changed to: Damage an enemy unit by the number of Elf units in this row.
  • Barclay Els ability changed to: Boost an allied unit by the number of Dwarf units in this row.
  • Treant Boar ability changed: Deploy: Gain Zeal if you control a Dryad.
  • Order: (Melee): Move Treant Boar to the other row and Heal it.
  • Order: (Ranged): Move Treant Boar to the other row and damage an enemy unit by 2. Cooldown: 1.
  • Mystic Echo provision bonus changed from 13 to 12.
  • Call of Harmony provision bonus changed from 16 to 15.
  • Pitfall trap provision changed from 7 to 6.
  • Etriel provision changed from 7 to 8.
  • Muirlega provision changed from 7 to 8.
  • Weeping Willow power changed from 6 to 5.
  • Dol Blathanna Bowman provision changed from 5 to 4.
  • Feign Death provision changed from 12 to 13.

Nilfgaard:
  • False Ciri ability changed to: Deploy (Melee): Move an enemy unit to the other row. Deploy (Ranged): Boost an Agent by 3.
  • Enslave provision bonus changed from 16 to 15.
  • Double Cross provision bonus changed from 16 to 17.
  • Serrit provision changed from 8 to 7.
  • Albrich power changed from 3 to 4.
  • Trahearn Var Vdyffir power changed from 4 to 3.
  • Trahearn Var Vdyffir provision changed from 8 to 6.
  • Van Moorlehem's Cupbearer power changed from 6 to 5.
  • Vincent Van Moorlehem power changed from 6 to 5.

Syndicate:
  • Insanity keyword now properly mentions how it works.
  • Congregate ability changed to: Order: Spawn a Firesworm Zealot in an allied row and gain 1 Coin. Charge: 3.
  • Blood Money damage changed from 7 to 8.
  • Jackpot provision bonus changed from 15 to 16.
  • Off the Books provision bonus changed from 15 to 16.
  • Wild Card provision bonus changed from 15 to 14.
  • Passiflora ability changed to: Scenario: Progress whenever you play a Blindeye.
  • Prologue: Spawn Sly Seductress in this row.
  • Chapter 1: Spawn Passiflora Peaches in this row.
  • Chapter 2: Gain 6 Coins.
  • Passiflora provision changed from 12 to 14.
  • Tunnel Drill ability changed to: Profit 1. Fee 3: Damage an enemy unit by 1. Increase damage by 1 for each adjacent Crownsplitter.
  • Hammond ability changed to: Deploy: Move an enemy unit to the other row and give it Bleeding (2). Increase Bleeding by 1 for each adjacent Pirate.
  • Novigradian Justice ability changed to: Spawn a Cleaver's Muscle in your melee row and play a bronze Dwarf from your deck.
  • Novigradian Justice provision changed from 12 to 10.
  • Excommunication ability changed to: Banish an allied unit, then play the top card from your deck. If target was a Firesworn, look at top 3 cards from your deck and play 1 instead.
  • Eventide Plunder ability changed to: Gain 4 Coins. If enemy controls an artifact, gain 6 Coins instead.
  • Procession of Penance ability changed to: Deploy: Damage self by 10. Reduce the damage by 2 for every Firesworn Zealot you control.
  • Procession of Penance power changed from 10 to 12."
  • Temple Guard power changed from 2 to 3.
  • Whoreson Senior provision changed from 10 to 8.
  • Sigi Reuven provision changed from 13 to 12.
  • Collusion provision changed from 12 to 11.
  • Arena Ghoul Tribute cost changed from 2 to 1.
  • Congregation provision changed from 5 to 4.
  • Fisstech Trafficker Coins changed from 2 to 3.