The studio’s founders: Michał Kiciński and Marcin Iwiński, both pioneers in video game distribution in Poland in the 90s, decided to employ their gaming industry experience in video game development. Hence, in 2007, The Witcher was born.
After the success of the of the first installment of the game, the studio set sail for bigger leagues and began working on a sequel. Hitting PC in 2011 and Xbox 360 later in 2012, The Witcher 2: Assassins of Kings became one of the most critically acclaimed role-playing games in the genre’s contemporary history. What once started out as a small, skeleton-crew studio is now a premiere RPG developer, employing over 230 people from all around the world and setting the standard for the whole industry in terms of quality of games and the approach to gamers.
What’s most important, we’re still driven by what made us succeed: we take our passion for games and harness it to make the best RPGs in the world.