CD PROJEKT RED

The industry leader in creating role-playing games.

Cinematic Designer

  • Create compelling interactive dialogue sequences with excellent directing, cinematography, editing and pacing.
  • Create a specific mood for interactive dialogues by using proper editing and cinematography techniques.
  • Communicate with Writers and Quest Designers to improve readability of visual storytelling and quest flow.
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Concept Artist

  • Creating high quality concept arts to be used as a direct reference for character and environment artists.
  • Attending reviews, taking feedback and iterating on concepts if needed.
  • Collaborating closely with the Design, Art Directors, sub-team Leads and getting artistic direction as well as support from them.
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Design Director

  • Directing the game design including Gameplay, Level Design, Quest or Mission Design & Story Design.
  • Roadmap planning, sprint planning, sprint reviews, milestone reviews.
  • Cooperating with Warsaw Design Directors and the Game Director to insure design consistency across studios.
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Environment Artist

  • Creating high poly sculpts and low poly in-game models based on original concepts.
  • Creating photorealistic original textures using various tools and middle-ware.
  • Setting up materials and shaders to achieve best possible final quality.
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Lead Gameplay Designer

  • Guiding the team in translating the overall game vision into implemented functionality.
  • Working with leads and producers from other disciplines to ensure the smooth production of gameplay features, define milestone/ sprint goals and drive gameplay quality.
  • Establishing quality benchmarks and driving the team in reaching them.
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Level Designer

  • Designing, prototyping, iterating and polishing in-game levels, including level geometry, scripting enemy encounters and other gameplay elements, using proprietary level editor in the RedEngine.
  • Crafting unique open world spaces where gameplay flow and visual composition form memorable experiences.
  • Creating required level design documentation.
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Lighting Artist

  • Create dramatic and compelling lighting that supports photorealistic rendering.
  • Deconstruct lighting and textures in a physically based renderer to establish appropriate color correct values.
  • Keep artistic style consistent with defined visual style for the game.
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