CD PROJEKT RED

The industry leader in creating role-playing games.

Animator

  • Creating high quality animation assets with low turnover time.
  • Reporting animation wip’s and doubts to the Animation Lead.
  • Understanding of animation pipeline and the processes involved from the conceptual phase to implementation.
Apply Read More

Art Producer

  • Day-to-day production management of animation, cinematics and post-production (audio, lighting, vfx) teams.
  • Cooperation with Producers responsible for other areas, Art Director and Team Leads.
  • Multidisciplinary strike team management as needed.
Apply Read More

Character Rigger

  • Creating high quality Rigging and Skinning for in-game character models.
  • Assisting with pipeline tools and working with Tech and Animations Leads on continuous improvement of those engine tools.
  • Collaborate with animators to design motion controls.
Apply Read More

Environment Artist

  • Creating high poly sculpts and low poly in-game models based on original concepts.
  • Creating photorealistic original textures using various tools and middle-ware.
  • Setting up materials and shaders to achieve best possible final quality.
Apply Read More

Lead Level Designer

  • Guiding the team in crafting unique spaces where gameplay flow and visual composition form memorable experiences.
  • Leading the cooperation with other teams to make sure levels created contribute to and enhance the gameplay and game narrative.
  • Establishing quality benchmarks and driving the team in reaching them.
Apply Read More

Lead Gameplay Designer

  • Guiding the team in translating the overall game vision into implemented functionality.
  • Working with leads and producers from other disciplines to ensure the smooth production of gameplay features, define milestone/ sprint goals and drive gameplay quality.
  • Establishing quality benchmarks and driving the team in reaching them.
Apply Read More

Level Designer

  • Designing, prototyping, iterating and polishing in-game levels, including level geometry, scripting enemy encounters and other gameplay elements, using proprietary level editor in the RedEngine.
  • Crafting unique open world spaces where gameplay flow and visual composition form memorable experiences.
  • Creating required level design documentation.
Apply Read More

Lighting Artist

  • Create dramatic and compelling lighting that supports photorealistic rendering.
  • Deconstruct lighting and textures in a physically based renderer to establish appropriate color correct values.
  • Keep artistic style consistent with defined visual style for the game.
Apply Read More

Lighting Artist

  • Create dramatic and compelling lighting that supports photorealistic rendering.
  • Deconstruct lighting and textures in a physically based renderer to establish appropriate color correct values.
  • Keep artistic style consistent with defined visual style for the game.
Apply Read More
Page 1 of 212