CD PROJEKT RED

The industry leader in creating role-playing games.

Cinematic Designer

  • Create compelling interactive dialogue and action sequences with excellent direction, acting, pacing and visual storytelling.
  • Create a specific mood for interactive dialogues by using proper cinematography and editing techniques.
  • Communicate with Writers and Quest Designers to create a cohesive, fluid and seamless game flow.
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Concept Artist (hard surfaces)

  • Creating high quality concept arts of hard surfaces (vehicles, mechanisms, industrial elements).
  • Attending reviews, taking feedback and iterating on concepts if needed.
  • Collaborating closely with the Design, Art Directors, sub-team Leads and getting artistic direction as well as support from them.
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Design Director

  • Directing the game design including Gameplay, Level Design, Quest or Mission Design & Story Design.
  • Roadmap planning, sprint planning, sprint reviews, milestone reviews.
  • Cooperating with Warsaw Design Directors and the Game Director to insure design consistency across studios.
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Environment Artist

  • Creating high poly sculpts and low poly in-game models based on original concepts.
  • Creating photorealistic original textures using various tools and middle-ware.
  • Setting up materials and shaders to achieve best possible final quality.
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Lead Gameplay Designer

  • Guiding the team in translating the overall game vision into implemented functionality.
  • Working with leads and producers from other disciplines to ensure the smooth production of gameplay features, define milestone/ sprint goals and drive gameplay quality.
  • Establishing quality benchmarks and driving the team in reaching them.
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Level Designer

  • Designing, prototyping, iterating and polishing in-game levels, including level geometry, scripting enemy encounters and other gameplay elements, using proprietary level editor in the RedEngine.
  • Crafting unique open world spaces where gameplay flow and visual composition form memorable experiences.
  • Creating required level design documentation.
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Lighting Artist

  • Create dramatic and compelling lighting that supports photorealistic rendering.
  • Deconstruct lighting and textures in a physically based renderer to establish appropriate color correct values.
  • Keep artistic style consistent with defined visual style for the game.
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Producer

  • Day-to-day management code and design sub-teams.
  • Working closely with design & code teams and Design Director to plan the features needed to support the game vision.
  • Running meetings to generating backlog with leads and resources.
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Project Manager

  • Provide, set-up, and manage the system where backlogs and tasks are created and managed.
  • Insure that project planning is complete across the entire team and otherwise identify and work with Producers to fill any holes in the planning.
  • Assess the scope of a project fits the milestones and release dates.
  • Reporting on short-falls.
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