CD PROJEKT RED

The industry leader in creating role-playing games.

2D Artist

  • Creation of high quality 2D assets in collaboration with other Artists in the team.
  • Responsible for original ideas and implementation of 2D assets.
  • Working closely with Design Teams.
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Art Director

  • Take a leading role in the visual aspect of our key arts and films.
  • Inspired collaboration with in-house artists, outsourcers and partner companies.
  • Work with our graphic designer to create visual assets for usage of marketing.
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Audio Programmer

  • Designing and developing novel audio systems for the Red Engine such as acoustic simulation, localisation and dialogue, and audio AI.
  • Maintaining and improving existing systems to ensure performance and functionality.
  • Supporting the sound designers in implementing audio.
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Content Marketing Specialist

  • Developing and managing strategies that drive revenue from the GOG.com catalog.
  • Building and maintaining a full long-term promo schedule for the games on GOG.com, consisting of regular weekly sales, special actions and key seasonal promos.
  • Working with different teams to drive revenue boosting strategies, increasing efficiency, identifying ad hoc opportunities and making the most out of them.
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Copywriter

  • Writing, iterating and delivering publishable English and Polish copy.
  • Translating text from Polish to English and vice versa.
  • Creating / participating in the creation of communication materials for every studio project.
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Cyberpunk 2077 Web Developer (Java)

Collaborating with our sister company CD PROJEKT RED, we are creating backend systems and online features powering games like (GWENT: The Witcher Card Game) and (Cyberpunk 2077). Join the team of our extraordinary software engineers and help us build services for new, revolutionary games. Join our brand new Java team […]

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Environment Artist

  • Creating high poly sculpts and low poly in-game models based on original concepts.
  • Creating photorealistic original textures using various tools and middleware.
  • Setting up materials and shaders to achieve best possible final quality.
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