CD PROJEKT RED

The industry leader in creating role-playing games.

Animator

  • Creating high quality animation assets with low turnover time.
  • Reporting animation wip’s and doubts to the Animation Lead.
  • Understanding of animation pipeline and the processes involved from the conceptual phase to implementation.
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Art Producer

  • Day-to-day production management of animation, cinematics and post-production (audio, lighting, vfx) teams.
  • Cooperation with Producers responsible for other areas, Art Director and Team Leads.
  • Multidisciplinary strike team management as needed.
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Audio Programmer

  • Designing and developing novel audio systems for the Red Engine such as acoustic simulation, localisation and dialogue, and audio AI.
  • Maintaining and improving existing systems to ensure performance and functionality.
  • Supporting the sound designers in implementing audio.
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Character Rigger

  • Creating high quality Rigging and Skinning for in-game character models.
  • Assisting with pipeline tools and working with Tech and Animations Leads on continuous improvement of those engine tools.
  • Collaborate with animators to design motion controls.
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Environment Artist

  • Creating high poly sculpts and low poly in-game models based on original concepts.
  • Creating photorealistic original textures using various tools and middleware.
  • Setting up materials and shaders to achieve best possible final quality.
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Environment Artist

  • Creating high poly sculpts and low poly in-game models based on original concepts.
  • Creating photorealistic original textures using various tools and middle-ware.
  • Setting up materials and shaders to achieve best possible final quality.
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