CD PROJEKT RED

The industry leader in creating role-playing games.

Animator

  • Creating high quality animation assets with low turnover time.
  • Reporting animation wip’s and doubts to the Animation Lead.
  • Understanding of animation pipeline and the processes involved from the conceptual phase to implementation.
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Audio Programmer

  • Designing and developing novel audio systems for the Red Engine such as acoustic simulation, localisation and dialogue, and audio AI.
  • Maintaining and improving existing systems to ensure performance and functionality.
  • Supporting the sound designers in implementing audio.
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Concept Artist

  • Creating high quality game concept art in collaboration with the Art Director and other artists within the team.
  • Attend reviews, take feedback, and iterate on concepts as needed.
  • Working closely with 3D Artists, Story and Level Design teams.
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Concept Artist (hard surfaces)

  • Creating high quality concept arts of hard surfaces (vehicles, mechanisms, industrial elements).
  • Attending reviews, taking feedback and iterating on concepts if needed.
  • Collaborating closely with the Design, Art Directors, sub-team Leads and getting artistic direction as well as support from them.
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Combat Designer

  • Take encounter “shells” delivered by other teams and using our proprietary visual scripting language; script combat AI and flow, memorable moments/set pieces and companion AI.
  • Dedicate yourself to understanding all player verbs, allowing yourself to craft divergent experiences that cater to all available playstyles.
  • Work with Quest Designers, Open World Designers, Level Designers and Environment Artists to design memorable combat encounters based on predefined narrative, environmental and gameplay themes.
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