CD PROJEKT RED

The industry leader in creating role-playing games.

Animator

  • Creating high quality animation assets with low turnover time.
  • Reporting animation wip’s and doubts to the Animation Lead.
  • Solving everyday problems.
  • Preparation of keyframe animation assets.
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Audio Programmer

  • Designing and developing novel audio systems for the Red Engine such as acoustic simulation, localisation and dialogue, and audio AI.
  • Maintaining and improving existing systems to ensure performance and functionality.
  • Supporting the sound designers in implementing audio.
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Cinematic Designer

  • Create compelling interactive dialogue and action sequences with excellent direction, acting, pacing and visual storytelling.
  • Create a specific mood for interactive dialogues by using proper cinematography and editing techniques.
  • Communicate with Writers and Quest Designers to create a cohesive, fluid and seamless game flow.
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Concept Artist (hard surfaces)

  • Creating high quality concept arts of hard surfaces (vehicles, mechanisms, industrial elements).
  • Attending reviews, taking feedback and iterating on concepts if needed.
  • Collaborating closely with the Design, Art Directors, sub-team Leads and getting artistic direction as well as support from them.
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Design Director

  • Directing the game design including Gameplay, Level Design, Quest or Mission Design & Story Design.
  • Roadmap planning, sprint planning, sprint reviews, milestone reviews.
  • Cooperating with Warsaw Design Directors and the Game Director to insure design consistency across studios.
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Environment Artist

  • Creating high poly sculpts and low poly in-game models based on original concepts.
  • Creating photorealistic original textures using various tools and middle-ware.
  • Setting up materials and shaders to achieve best possible final quality.
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